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Activities & parties
5 min read

Hobby Horse Games for Groups

Fifteen tried group games for clubs, parties and school sessions — no special equipment required.

Games keep sessions lively and quietly build real skills. All of these work with cones, poles and a bit of space.

Warm-up games

  • Follow the leader — copy paces and turns in a line.
  • Pace call — walk, trot, canter on command; last to change sits out a round.
  • Statues — halt squarely the moment the music stops.

Skill games

  • Bending race — weave through cones, fastest clear run wins.
  • Cone catch — collect and carry cones one at a time.
  • Pole line — trot over spaced poles without touching one.
  • Circle challenge — ride the roundest circle around a marker.
  • Straight line duel — two riders, two lines, straightest wins.

Jumping games

  • Gamblers' choice — fences worth different points in ninety seconds.
  • Knockout height — one fence, rising height, one attempt each.
  • Chase me Charlie — the classic, best played with a low ceiling on height.

Team games

  • Relay — teams of four, baton handover at the line.
  • Musical markers — one fewer marker than riders.
  • Dressage jigsaw — each rider performs one movement of a test in turn.
  • Fault and out — jump until you make a mistake; longest run wins.

Running a good session

Explain, demonstrate, then play. Keep rounds short so nobody waits long, and rotate teams so the same rider does not always win. Finish with a calm game — halts, circles or statues — so everyone leaves settled.

Watch the floor for slip hazards, and drop jump heights for mixed-age groups.

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